Tag: releases

Ammo 1.0

Posted on December 13, 2012 in Projects

This is just a post announcing that Ammo 1.0 has been released (changelog). After a couple months in the 0.x range, I feel it's ready to be pushed up to 1.0. Hopefully soon I can create some tutorials for the library; the documentation is complete and up-to-date, but documentation isn't particularly good at conveying the big picture. Anyway, if you've got any feedback on the library, please let me know.

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Illusive Dreams: Test Build 5

Posted on May 29, 2012 in Projects

Well, it's been some time since I've released a test build for Illusive Dreams hasn't it? Work on it has been very slow lately; both I and Jeremiah haven't done all that much on it during the last few months. Nevertheless, a lot has happened to the game since the last test build, and I thought it best to release a new one before I go off to Brisbane. You can find the build here:...

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Illusive Dreams: Test Build 4

Posted on December 16, 2011 in Projects

The fourth test build for Illusive Dreams has been released. Chapter two has been finished, with nine new levels, in-game text replacing cutscenes, and many other modifications and fixes. I haven't been able to do anything with the commonly reported "white screen" bug, as I'm not able to reproduce myself. Please let me know if it occurs in this build. If it hasn't disappeared, I'll have to put more effort towards hunting it down. Anyway,...

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Illusive Dreams: Test Build 3

Posted on November 24, 2011 in Projects

I've now released the third test build for Illusive Dreams, and as usual, it's bigger than the last one. There's eight new levels, re-arrangements of previous levels, another night time music track, and many modifications and fixes. Check it out and let me know what you think. Thanks!

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Illusive Dreams: Test Build 2

Posted on November 20, 2011 in Projects

I've just released the second test build for Illusive Dreams. This build has six new levels, two music tracks, chapters for level ordering (although there's only one at present), and a number of other modifications and fixes. Once again, I'd really appreciate any feedback or suggestions you might have, as it really helps to improve the game. Thanks!

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Illusive Dreams: Test Build and a Composer

Posted on November 17, 2011 in Projects

Quite a bit has happened (as usual) since the last update via my blog. I've created more levels, added a system for chapters, and many other changes and additions. But there are two main things which I'll cover in this post. First is the release of a test build of the game. I needed some people to test the game, to find problems and things that could be improved (the main thing of interest for...

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Pixel Says: A Game with One Pixel

Posted on October 30, 2011 in Projects

A couple days ago I felt like doing a quick game for a little change from the game I've been working on for the last seven weeks. For some reason, I decided that limiting myself to only one pixel would be a cool idea. So last night, in an hour and a half, using FlashPunk, I put together a Simon Says remake called Pixel Says. Obviously, the only thing that I wasn't able to do...

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Facilitated Escape 1.0

Posted on September 02, 2011 in Projects

This post is to announce the release of the first version of my game, Facilitated Escape (other than the one submitted to Ludum Dare). I've been working on it for nearly two weeks since I started work during Ludum Dare 21. The game revolves around escaping a collapsing facility in your rocket, dodging oncoming "blocks" that are in your path. It's got quite a retro feel to it, with pixel art and 8-bit music. Anyway,...

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Strong 1.0.2

Posted on May 10, 2011 in Projects

This morning I released strong 1.0.2, which adds three new methods to the mix: camelize, center, and underscore. center is the complement to ljust and rjust, and the others are from Rails' extensions to Ruby's String class. Take note, they aren't yet documented in the function reference. Anyway, go and grab 1.0.2 at its repo. Enjoy!

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Strong: Make Your Strings Stronger in Lua

Posted on April 29, 2011 in Projects

For the last few days I've been working on a library called "strong". It's a string enhancement library for Lua. Strong adds a few operators to strings, and many methods to Lua's string library. I've already written more information in the README and the wiki, which you can go to for more information. Here's the direct link to the GitHub repo by the way. After much testing and refinements, I've just released version 1.0 of...

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Code for Launcher Released

Posted on April 11, 2011 in Projects

I thought I'd release the code for "Launcher" in its current state for the public to muck around with. Note that, as expressed in LICENSE.txt (make sure you read that), that this only applies to its current state. Meaning that you have this code under the terms of the BSD license, but don't have any future code under its terms. I know this is obvious, but hey, we live in a confusing, wacky, legal world....

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AMFPHP Toolbox 2.1, GitHub, and SOSConnection 1.0.1

Posted on October 22, 2010 in Projects

Well, it's been awhile since I've posted. I've been a lot of stuff lately, so I haven't really had the time to make a post. Anyhow, in this post, I'll cover a few major events. The first thing I'll talk about is that the NovaFusion AS3 library is now hosted on GitHub as of yesterday. I have heard GitHub recommended among developers, and after giving it a try, I can certainly see why. Playing around...

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Experimental AS3 Benchmarking Classes (and Other Updates)

Posted on August 30, 2010 in Projects

I just thought I should probably post an update on my blog. The big thing I forgotten to post about on here is the release of a package of three experimental AS3 classes, targeted at benchmarking. They gather information on two topics, FPS (Frames Per Second) and the time between points in time. I won't re-describe what I already have here, so I'll point you to its project page. As stated, sorry for lack of...

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SOSConnection - A New AS3 Class

Posted on August 08, 2010 in Projects

Today I released a new ActionScript 3.0 class. It's called SOSConnection, and in short it speeds things up when sending messages to SOS max. Just in case you don't know, here's a brief overview of SOS max. It's a socket server made by Powerflasher, which allows you to send messages from Flash to the server and provides a graphical interface to view them in. It's sort of a much more advanced trace() function, and is...

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AMFPHP Toolbox v2 Final Released!

Posted on August 06, 2010 in Projects

The final version of AMFPHP v2.0, my ActionScript library for working with AMFPHP, has been released. A number of things have been changed since the beta version and I'm going to go over them here. CallQueue First of all I'll introduce the new CallQueue class. This class acts has some similarities with CallSet, and it's functionality is to move a list of call objects up a queue (in the first in first out order) calling...

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