Tag: Illusive Dreams

Illusive Dreams: Test Build 5

Posted on May 29, 2012 in Projects

Well, it's been some time since I've released a test build for Illusive Dreams hasn't it? Work on it has been very slow lately; both I and Jeremiah haven't done all that much on it during the last few months. Nevertheless, a lot has happened to the game since the last test build, and I thought it best to release a new one before I go off to Brisbane. You can find the build here:...

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And I'm Back

Posted on January 17, 2012 in General

The holiday was great for the most part, and as always, it's good to be home again. But the main thing I want to talk about is the things I've been working on while away. First of all, I worked on Illusive Dreams a bit, adding levels 34 to 38. But the thing I got the most done on would be my library for LÖVE, Ammo. I'm not sure whether I've mentioned it on my...

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Away for Two Weeks

Posted on December 29, 2011 in General

Well, I'm going away on a holiday with the family for a couple weeks. I doubt I'll have internet access for most of the time I'm away, so there'll be no activity from me accordingly. Nevertheless, I'll probably be working on projects such as Illusive Dreams in my "spare time." Anyway, have a good time internet! :)

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Illusive Dreams: Test Build 4

Posted on December 16, 2011 in Projects

The fourth test build for Illusive Dreams has been released. Chapter two has been finished, with nine new levels, in-game text replacing cutscenes, and many other modifications and fixes. I haven't been able to do anything with the commonly reported "white screen" bug, as I'm not able to reproduce myself. Please let me know if it occurs in this build. If it hasn't disappeared, I'll have to put more effort towards hunting it down. Anyway,...

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Illusive Dreams: Test Build 2

Posted on November 20, 2011 in Projects

I've just released the second test build for Illusive Dreams. This build has six new levels, two music tracks, chapters for level ordering (although there's only one at present), and a number of other modifications and fixes. Once again, I'd really appreciate any feedback or suggestions you might have, as it really helps to improve the game. Thanks!

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Illusive Dreams: Test Build and a Composer

Posted on November 17, 2011 in Projects

Quite a bit has happened (as usual) since the last update via my blog. I've created more levels, added a system for chapters, and many other changes and additions. But there are two main things which I'll cover in this post. First is the release of a test build of the game. I needed some people to test the game, to find problems and things that could be improved (the main thing of interest for...

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Another Update on Illusive Dreams

Posted on November 12, 2011 in Projects

It's about time for another update post on my platformer, Illusive Dreams. As you may guess, I've finally found a name for the game. The main thing I've been working on is the levels for the game, with the first seven already done and two others which I'll use later on. I don't think I'll be making a hell environment, as it seems to be too much work right now (this is a free game...

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Progress on the Platformer

Posted on October 28, 2011 in Projects

Since last time I posted on my new platformer game, a lot as happened (as you would expect). Since then, I've released two new progress videos, so instead of me throwing a wall of text at you, I'll let them speak for themselves. Take note that, like last time, the videos are darker than the game itself (though the severity of this seems to have improved somewhat). Here's the latest one: And the one before...

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A New Game and Future Plans

Posted on October 06, 2011 in Projects

I've been working on a number of things lately (hence why I haven't posted for a month), one of those things being a new game, which I'll be talking about in this post. After completing Facilitated Escape, I spent a few days wondering what game I should create next. This is where I've got with my idea so far: As a warning, YouTube has darkened the video a great deal, the game is actually lighter....

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