Tag: Flash

Ludum Dare 25

Posted on December 19, 2012 in Projects

Well, I participated once again in Ludum Dare and managed to succeed in creating a game (unlike last time). The game I created is called Amongst Shadows, and you can play it here on my website, or rate/comment on it at its Ludum Dare page. Anyway, on with the post-mortem. Theme The theme was "You are the Villain"; I had hoped it would be "End of the World", given the date and that I had...

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Illusive Dreams: Test Build 5

Posted on May 29, 2012 in Projects

Well, it's been some time since I've released a test build for Illusive Dreams hasn't it? Work on it has been very slow lately; both I and Jeremiah haven't done all that much on it during the last few months. Nevertheless, a lot has happened to the game since the last test build, and I thought it best to release a new one before I go off to Brisbane. You can find the build here:...

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Getting More Ratings in Ludum Dare

Posted on May 02, 2012 in Tutorials

I thought I'd share a few quick tips on getting more ratings, which I've picked up in my experience with Ludum Dare. Please note, I'm not putting this down as fact or anything, but merely expressing my own opinion. Rating Games Yeah, this one's kind of obvious by now I'd say. Your "coolness level" increases by one per game you rate, and the cooler you are, the higher chance you have of getting rated. Games...

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Ludum Dare 22 Postmortem

Posted on December 20, 2011 in Projects

Last weekend was Ludum Dare 22, and of course, I participated. The game I created is entitled Uncorrupted; there's more information available at its page on my website and on Ludum Dare. You could also check out the time-lapse of my work on the game. Preparation Anyway, with that aside, here's my postmortem. As always, it's important to prepare beforehand, especially making sure that your toolchain works. I decided to use FlashPunk this time, firstly...

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Illusive Dreams: Test Build 4

Posted on December 16, 2011 in Projects

The fourth test build for Illusive Dreams has been released. Chapter two has been finished, with nine new levels, in-game text replacing cutscenes, and many other modifications and fixes. I haven't been able to do anything with the commonly reported "white screen" bug, as I'm not able to reproduce myself. Please let me know if it occurs in this build. If it hasn't disappeared, I'll have to put more effort towards hunting it down. Anyway,...

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Illusive Dreams: Test Build 3

Posted on November 24, 2011 in Projects

I've now released the third test build for Illusive Dreams, and as usual, it's bigger than the last one. There's eight new levels, re-arrangements of previous levels, another night time music track, and many modifications and fixes. Check it out and let me know what you think. Thanks!

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Illusive Dreams: Test Build 2

Posted on November 20, 2011 in Projects

I've just released the second test build for Illusive Dreams. This build has six new levels, two music tracks, chapters for level ordering (although there's only one at present), and a number of other modifications and fixes. Once again, I'd really appreciate any feedback or suggestions you might have, as it really helps to improve the game. Thanks!

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Illusive Dreams: Test Build and a Composer

Posted on November 17, 2011 in Projects

Quite a bit has happened (as usual) since the last update via my blog. I've created more levels, added a system for chapters, and many other changes and additions. But there are two main things which I'll cover in this post. First is the release of a test build of the game. I needed some people to test the game, to find problems and things that could be improved (the main thing of interest for...

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Another Update on Illusive Dreams

Posted on November 12, 2011 in Projects

It's about time for another update post on my platformer, Illusive Dreams. As you may guess, I've finally found a name for the game. The main thing I've been working on is the levels for the game, with the first seven already done and two others which I'll use later on. I don't think I'll be making a hell environment, as it seems to be too much work right now (this is a free game...

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Pixel Says: A Game with One Pixel

Posted on October 30, 2011 in Projects

A couple days ago I felt like doing a quick game for a little change from the game I've been working on for the last seven weeks. For some reason, I decided that limiting myself to only one pixel would be a cool idea. So last night, in an hour and a half, using FlashPunk, I put together a Simon Says remake called Pixel Says. Obviously, the only thing that I wasn't able to do...

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Progress on the Platformer

Posted on October 28, 2011 in Projects

Since last time I posted on my new platformer game, a lot as happened (as you would expect). Since then, I've released two new progress videos, so instead of me throwing a wall of text at you, I'll let them speak for themselves. Take note that, like last time, the videos are darker than the game itself (though the severity of this seems to have improved somewhat). Here's the latest one: And the one before...

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A New Game and Future Plans

Posted on October 06, 2011 in Projects

I've been working on a number of things lately (hence why I haven't posted for a month), one of those things being a new game, which I'll be talking about in this post. After completing Facilitated Escape, I spent a few days wondering what game I should create next. This is where I've got with my idea so far: As a warning, YouTube has darkened the video a great deal, the game is actually lighter....

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My Thoughts on Flash

Posted on April 25, 2011 in General

I used to do a lot in Flash. In fact, my first programming language was ActionScript 3. I hacked around for quite some time trying to get Flash to talk to PHP, and eventually figuring out AMFPHP, going on to create the Using AMFPHP tutorial series, and AMFPHP Toolbox. In this post, I'm going to share my current thoughts on Flash, and it's current place in my toolkit. As I said, I used to do...

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