Singleton Class in MiddleClass (Lua)
Posted on March 07, 2011 in Tutorials
So why would you want to make a class that only has one instance with MiddleClass? Couldn't you just use a table? Well, making it a class in MiddleClass allows you to take advantage of a number of other cool things that MiddleClass has on offer, like mixins, inheritance and so on. So let's have a look at the method.
Create a new file for our class, something like Singleton.lua. Place this code in it:
require 'middleclass.init' local SingletonClass = class('Singleton') Singleton = SingletonClass() function SingletonClass:initialize() print('Hello singleton!') end
You can probably see what's going on. What we're doing, is creating a class definition that is inaccessible to the outside program (via the use of 'local'). This is what we will use to declare all the methods of the class. We make this singleton available by creating an instance of our class and assigning it to a variable with the name we want our singleton to be referenced by.
Another finishing step you could take is to add a __tostring method:
function SingletonClass:__tostring() print('Singleton module') -- or 'instance of singleton Singleton', or something like that end
This is so it doesn't come up as 'instance of Singleton' when someone converts your singleton to a string.
Anyway, thanks for reading!
Tagged in Lua, MiddleClass, OOP, programming
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